The brand new patch is ridiculously massive. In truth, it’s so big it took us two days of continuous Dota to type an preliminary impression. Seems, there are manner too many issues to debate and analyse to suit right into a single weblog put up, so as an alternative we’re going to spotlight a few of our most attention-grabbing and shocking findings.
Someway Dota remains to be Dota
That is probably probably the most shocking bit, given the sheer measurement of the patch, however the Dota fundamentals are largely intact. In truth, we’d argue that as a result of no map or financial system adjustments, the sport works surprisingly much like the earlier patch on the macro stage.
The highground push is certainly simpler these days. Taking the primary lane of barracks early on is feasible, particularly if you’re snowballing. Which means that gaining the map management benefit is each simpler and may doubtlessly occur earlier, when it’s extra significant. The brand new Roshan Banner additionally feels much more intuitive and impactful to make use of, although it does really feel extra excessive danger, excessive reward.
There are a number of high quality of life adjustments as properly, most notable being the mana bar being at all times seen. Contemplating that it was the data available regardless, it shouldn’t be a giant deal for increased stage video games, however in a median pub it could actually doubtlessly improve the extent of aggression: punishing an enemy who’s out of sources is an effective behavior and this variation ought to assist newer gamers in its growth. It’s a little bit of an oblique nerf to heroes who generally pretend their skills, like, for instance Kunkka, however it’s nonetheless a really welcome QoL enchancment.
Innates and Aspects are a diamond within the tough
The 2 new sport mechanics launched within the new patch are plenty of enjoyable. From a purely pub perspective, they permit for an entire new dimension in theorycrafting and jank buildmaking, one thing we’re personally keen on. The place it could actually actually shine, although, is aggressive play. Being able to regulate on the fly and doubtlessly adapt to a counterpick is usually a big distinction maker on the highest stage of play.
Proper now the system is already nice, although there are undeniably some over- and under-tuned Aspects. A few of them really make the hero worse than the earlier default, which can also be barely questionable, however we’ve got little question that Valve will form the system into one thing actually nice, like they did with Impartial Objects. For now, you possibly can verify which Aspect works higher on the Dotabuff hero web page.
Random concepts
Lastly, we come to the concepts that you could utilise at present in your pubs, if you’re prepared to danger it. We aren’t going to go over the standard suspects: everybody might be conscious that Bladeform Juggernaut, One Man Military
Axe, Stonehall Plate
Legion Commander and Spectral Blade
Wraith King are form of busted. As an alternative, we’re going to take a look at doubtlessly janky, however very potent concepts to strive.
Methodical
Phantom Assassin
The hero page paints a really bleak image for the methodical PA and for a very good purpose. Regardless of having the next multiplier on her final, the 6-hit requirement is simply too punishing. It isn’t being methodical, it’s being sluggish, except…
Being an impact that you just stack on makes it work with Manta Style, which is a sport changer, so long as you possibly can really management your illusions properly sufficient to proc the crit from the true hero, quite than one of many clones. It most likely requires a substantial amount of micro ability on the aspect of the participant, however the potential payoff is a 550% Crit each second assault from the true hero, with illusions setting it up. Is it constantly sturdy? In all probability not. Can or not it’s a enjoyable problem? Virtually undoubtedly.
Fast Wit
Dark Seer
Place one Darkish Seer is, unironically, viable. No less than in our opinion. Common heroes are very sturdy DPS-wise by default, however Fast Wit Darkish Seer takes it to a different stage, with overlapping DPS-increasing Innate and Side.
His innate makes it in order that his Intelligence at all times catches as much as his Energy or Agility, relying on which is increased. The Fast Wit Aspect offers Darkish Seer 0.5 AS per level in Intelligence. The top result’s a hero who will get +1.4 injury and +0.5 AS per level of Energy, when constructing Energy solely. Informal Ogre Axe giving +14 injury and +7 AS, on prime of all the opposite advantages is, frankly, busted.
The hero farms extremely quick, courtesy of Ion Shell. Can lane into most offlaners, can take stack with ease and may be part of fights comparatively early. By constructing tankiness gadgets solely, the hero turns into a quick and hard-hitting monk that has tons of HP, tons of Magic Resistance and excessive right-click and skill DPS. He additionally has all of the mana to maintain it, whereas additionally scaling with the enemy by Wall of Duplicate.
You possibly can attempt to make the case for pumping Agi, however as a result of a giant discrepancy between DS Agi (1.8) and Int (2.7) progress the impact isn’t as pronounced. Although you do technically get +1.5 AS per level of Agility, which is an important DPS attribute, as mentioned lately.
Bone Guard
Wraith King and
Lich twin lane
We all know that the Spectral Blade Aspect is technically stronger, however we really feel like gamers are underestimating the Bone Guard. It’s a flash-farming Aspect with sturdy pushing potential and plenty of chaotic teamfight presence. And it additionally makes Lich have near infinite mana in lane by stage 5.
Each skelly from Bone Guard offers Lich 2.5% of max mana when dying. Every of them dies twice, so a stage one means already offers lich 10% of his max mana, on prime of the 20% max mana he will get from the creep wave.
Bone Guard does have a reasonably lengthy cooldown, but when continually stacking, pulling and killing enemy heroes, Lich ought to have mana for days. Mana that he can convert into much more kills and lane presence.
Closing ideas
It’ll take us some time to determine the intricacies of the patch. Furthermore, some nerfs are greater than probably and greater than vital, from the appears of it. So for now we are going to steer clear of speaking about stats and meta, as an alternative concentrating on enjoyable, instructional concepts to check out or develop on.
For that purpose, we additionally ask you to share your ideas within the remark part under. The patch is MASSIVE and there may be a lot to debate and experiment with, it’s actually not possible for a single individual to do. Don’t hesitate to suggest loopy and janky concepts both — Dota is an exquisite sport with limitless prospects, so every little thing can work!