When Final Fantasy 16 was first revealed, many followers instantly assumed that it might observe within the footsteps of its predecessor and be a large-scale open world RPG. In accordance with producer Naoki Yoshida, although, that gained’t be the case.
As an alternative, Yoshida says, Ultimate Fantasy 16 will deal with area-based design in a way that sounds much like Pokémon Legends: Arceus, which was likewise assumed to be a pure open world world sport when it was first introduced final yr. However whereas Ultimate Fantasy gained’t be a conventional open world sport in itself, Yoshida does say that it’ll take numerous inspiration from triple-A open world RPGs, although he doesn’t identify any specifics.
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“We’ve present in our in depth consumer analysis that lots of the youthful era of avid gamers have by no means performed a Ultimate Fantasy or don’t have any curiosity within the collection. To create a sport that may excite and resonate not solely with our core followers, but additionally with that new era, we performed numerous video games ourselves, and so sure, in [Final Fantasy 16] you’ll discover inspiration from current triple-A open world RPGs,” Yoshida says.
“Nevertheless, to carry a narrative that feels prefer it spans a whole globe and past, we determined to keep away from an open world design that limits us to a single open world house, and as a substitute deal with an unbiased area-based sport design that can provide gamers a greater really feel of a very ‘international’ scale.”
Sq. Enix supplied a greater image of that world in an replace that went dwell final October, when it introduced Final Fantasy 16’s six realms. Modeled after conventional European fantasy, every nation can have a “Dominant” – a particular one that holds the facility of an Eikon, a particular summon that “can stage nations.”
We’ve present in our in depth consumer analysis that lots of the youthful era of avid gamers have by no means performed a Ultimate Fantasy or don’t have any curiosity within the collection
The Eikons had been showcased throughout Sony’s current State of Play occasion, and Yoshida additionally revealed extra details about how they will figure into the combat and extra.
Sq. Enix’s choice to keep away from going with a conventional open world is stunning in mild of present traits, however followers will even recall that Ultimate Fantasy 15’s open world was typically criticized as barren and under-developed (even when the fishing was pretty fun). Ultimate Fantasy 16 might need been a possibility to handle these criticisms, however as is so typically the case with this collection, Sq. Enix opted to go in a unique route.
Ultimate Fantasy 16 was first introduced for PS5 again in 2020, however regardless of “basic development” already having been completed, it shortly vanished from the collective radar. It lastly reappeared earlier this month with a new trailer, screenshots, and a post introducing the development team.
Ultimate Fantasy 16 is at present set for Summer season 2023, however for collection followers who can’t wait that lengthy, Square is also rolling out a Crisis Core: Final Fantasy 7 remaster, which is due later this yr. Within the meantime, take a look at everything new we learned from our interview with Yoshida within the wake of the brand new trailer.
Kat Bailey is a Senior Information Editor at IGN in addition to co-host of Nintendo Voice Chat. Have a tip? Ship her a DM at @the_katbot.